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CodeAnimato CodeAnimato

Where code learns to move

CodeAnimato began as an internal grievance at a product studio: motion designers handed over beautiful prototypes, and developers rebuilt them as approximations — timing curves flattened, choreography lost, physics faked with a CSS transition and a prayer. The existing tools were either toys (great demos, unusable at scale) or heavyweight engines (great renders, wrong tool for a product UI). The framework was born to close that gap: cinematic motion expressed in declarative code that a product team can actually ship.

What the framework does

CodeAnimato lets developers orchestrate UI animations with declarative, scene-graph syntax: you describe the scene — what moves, in what order, with what rhythm — and the engine handles the timeline, interpolation, and performance details. It renders reliably at high frame rates in production and ships small enough that using it doesn't punish your bundle. Choreography, interruption handling, and reverse playback — the parts that make interfaces feel designed rather than decorated — are first-class features instead of afterthoughts. The open-source core has gathered tens of thousands of GitHub stars and is used in production by design-led products, with optional paid studio tooling and CI plugins funding the work without gating the framework.

How the community works

Contributions are reviewed by the core team, performance regressions are treated as bugs with the same severity as crashes, and the docs teach motion principles — not just API calls — because the goal is better-looking software everywhere, not lock-in.

  • Declarative scene-graph syntax for cinematic UI motion
  • 144fps in production with a bundle under 18KB gzipped
  • Open-source MIT core with optional paid studio and CI plugins

CodeAnimato serves front-end engineers and design engineers who want cinematic UI animation that ships. If your interfaces should move like they mean it, install the framework and choreograph something.